Retroarch ps2 border4/4/2024 PC gaming has long since grown beyond the historical shooters, micromanagement-intensive RPGs, and hardcore life simulations for MIT graduates that have long defined its place in the landscape, but to the “PCMR” faithful, that’s still the beating heart of the platform. First of all is its obnoxious existing identity as a gaming platform. It comes to the PC, but it has to shed a couple of things before it’s ready for our purposes. As revelatory as the experience was, being able to replay these old games on official hardware manufactured and released by the actual platform holders, what we know about said platform holders makes it hard to believe that such devices will ever find a permanent spot in their respective product lines so long as they remain as modifiable as they are. I recently went down the rabbit hole of mini reproduction consoles like the Sega Genesis Mini and the PlayStation Classic, and the modifications thereof. It’s time to respond in kind, “If you won’t help us protect our investments in your gaming legacy, we’ll take matters into our own hands.” The message is clear: “We got your money, you’re on your own.” A lot of money went into Virtual Console libraries, and the Switch wouldn’t bat an eye at running any of the VC and WiiWare games that I would hope the company is still legally obligated to have account-based evidence of us owning.) ( Nintendo, you’re not innocent in this, either, just because you aren’t launching a system at the moment. In light of that, doesn’t it feel like there are better places to put your money than a full-price, newly-launching platform that has no games of its own until further notice? I can’t speak for any of you, but I know I’ve easily dumped five figures into the libraries of these legacy platforms, and frankly I find it insulting that my options are limited to either keeping the old hardware connected (and functional) or to limit my classic options to whatever the platform holders can re-sell me, or at least whatever they can continue selling to others. It only fell off with the PS3 because they started at a price point they never should have entertained in the first place, and they had to start killing vital features to bring it back down.į-Zero GX is but one of many great games players stand to lose convenient access to as rotational gaming rig management comes back for its ninth-generation round. Sony tried that approach with the PS2 and it worked remarkably well. If Sony could come forth with fully functioning and at least very highly (~95-99%) backward-compatible PS5 units across the PSX, PS2, PS3, PS4, PSP, and PS Vita, or if Microsoft could do the same with the Series X and the legacy Xbox, 360, and One, that would be an incredible value proposition for the disc-drive-equipped, “are you kidding me in this economy” $500 models. New hardware, after all, means another reshuffling of devices on our entertainment centers, and there is not infinite space for anyone unable or unwilling to significantly alter their living rooms to make it happen. One selling point to which they could have committed early (frankly at the first sign of pandemic issues) is to refocus their energies on backward compatibility. Two $500 boxes, zero games you can’t get elsewhere in some form. It was probably better to scuttle the launches until Spring or even until Holiday 2021, with better hardware supply, an actual software identity for the systems, and maybe even a lower price point, than to shuffle minimal units out the door with maximum hype on the promise of better things to come “someday.” If your passion has somehow survived but your enthusiasm is genuinely shut down for the moment, I encourage you to read on. There’s no doubt the ongoing COVID-19 pandemic is playing a major role in this, but there’s a saying in the business world: Never give your customers an opportunity to examine whether their engagement is passionate or habitual. Destruction All-Stars was slated to be the lone genuine exclusive game available at retail day and date with the system… until it slipped this week to February. One is the pack-in, and one is a remake of a PlayStation 3 game. Both of these games are exclusive to the PlayStation 5. Between the Xbox XS and PlayStation 5, there are two games that you cannot find on the PC or (after about another week) eighth-generation platforms. More specifically, we’re just weeks away from the launches, and I’m still struggling to figure out why. Next month, Sony and Microsoft are launching allegedly new gaming hardware.
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